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Kishi no Kara
Welcome to Kishi no Kara (騎士の殻)! We hope to offer a gripping mecha roleplay focused around an alternate Earth embroiled in proxy wars globally between rising private armies, shifting spheres of influence, and international conspiracies. Take the role of a rookie pilot employed by a plucky upstart mercenary corporation, fighting for employers both licit and il.
◈{⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯【What We Offer】⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯}◈
KnK offers a retro-futuristic interpretation of mecha combat with an emphasis on realism, based on Yutaka Izubuchi’s combat Labors featured in the franchise Patlabor. Furthermore, a narratively guided combat system that facilitates high-stakes drama both inside and out the cockpit ensures no mission is the same and that the roleplay never bores.
《Campaign & Story》
What KnK brings to the forefront is a dynamic campaign where players hold the capability to plan, direct and conduct operations globally to make a real difference in a constantly changing story. Change the course of a civil war by proving to be one of its most effective assets, or see a nation’s power crumble by failing to protect its leaders in close protection.
Players have the opportunity to meet and defeat not just nameless enemies, but persistent foes and units with goals and mission sets that remain strategically sound, forcing players to make the right decisions at the right time to save the future—and their paycheck. The decisions made—whether or not to engage, choosing sides, et cetera all play into the broader storyline, and each second counts in KnK’s fierce world.
See the world through the edge of the future as it was in a dystopian 1998, where the United States’ uncontested unipolarity never manifested and its grip on the Atlantic and Pacific begins to slip from its grasp, seeing nations like Japan, Poland, and Germany all fall into neutrality or isolationism. The constant wars fought between the nations of KnK’s multipolar hell have led to a boom in technological development, bringing to the forefront of warfare both private militaries and walking combat vehicles armed with the latest in weapons technology.
《Progression》
Begin as just another contractor with RHLS, a small firm that produces bipedal combat vehicles based in Switzerland, and grow into your own legend on the battlefield with smart choices and expert fighting. Players have at their fingertips a complicated economy and progression system to personalize their bipedal fighting vehicles and truly make a permanent mark.
Player decisions matter! The actions of each contractor are meticulously recorded to paint a comprehensive scene of relationships with their employers, meaning that being too conspicuous can make some mark you as a target, or forge new deals and alliances with others.
◈{⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯【What We Offer】⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯}◈
KnK offers a retro-futuristic interpretation of mecha combat with an emphasis on realism, based on Yutaka Izubuchi’s combat Labors featured in the franchise Patlabor. Furthermore, a narratively guided combat system that facilitates high-stakes drama both inside and out the cockpit ensures no mission is the same and that the roleplay never bores.
《Campaign & Story》
What KnK brings to the forefront is a dynamic campaign where players hold the capability to plan, direct and conduct operations globally to make a real difference in a constantly changing story. Change the course of a civil war by proving to be one of its most effective assets, or see a nation’s power crumble by failing to protect its leaders in close protection.
Players have the opportunity to meet and defeat not just nameless enemies, but persistent foes and units with goals and mission sets that remain strategically sound, forcing players to make the right decisions at the right time to save the future—and their paycheck. The decisions made—whether or not to engage, choosing sides, et cetera all play into the broader storyline, and each second counts in KnK’s fierce world.
See the world through the edge of the future as it was in a dystopian 1998, where the United States’ uncontested unipolarity never manifested and its grip on the Atlantic and Pacific begins to slip from its grasp, seeing nations like Japan, Poland, and Germany all fall into neutrality or isolationism. The constant wars fought between the nations of KnK’s multipolar hell have led to a boom in technological development, bringing to the forefront of warfare both private militaries and walking combat vehicles armed with the latest in weapons technology.
《Progression》
Begin as just another contractor with RHLS, a small firm that produces bipedal combat vehicles based in Switzerland, and grow into your own legend on the battlefield with smart choices and expert fighting. Players have at their fingertips a complicated economy and progression system to personalize their bipedal fighting vehicles and truly make a permanent mark.
Player decisions matter! The actions of each contractor are meticulously recorded to paint a comprehensive scene of relationships with their employers, meaning that being too conspicuous can make some mark you as a target, or forge new deals and alliances with others.
Bumped 5 hours ago