shadowdale
Discord servers tagged with shadowdale
34
40 minutes ago
Shadowdale rests where the River Ashaba meets the North Ride, a small farming village bordered by golden fields and the shadowed edges of Cormanthor. Long known for its fierce independence, it is marked by Old Skull hill and the ancient Twisted Tower of Ashaba - symbols of a history shaped by heroes, invasions, and quiet resilience. Farmers, tradesfolk, and orcish river families give the dale its warmth, even as sealed tunnels and forgotten pacts linger beneath the soil.
On Liar’s Night, something shifted. Only a few adventurers remember Lady Mareldraea Hawkguard and a version of the town that no longer exists. To everyone else, Lady Khara Sulwood has always ruled from the Twisted Tower. The streets feel unchanged, but those who remember know two histories now sit uneasily as one.
Then Midwinter tested the dale. As the Dalelands Council gathered within the Tower to debate trade and winter provisions, the Zhentarim struck. A once-familiar gnome arrived, riding a young spirit dragon whose ruinous breath slew guards and priests in the snow-covered courtyard. Amid the chaos, the woman leading the assault vanished through illusion and escaped. Yet the Tower did not fall. The delegates were protected. The Council concluded its business. Surviving Zhents were chained and imprisoned beneath the Tower by order of Lady Khara Sulwood. The dragon, offered tribute instead of steel, departed the sky unhindered.
Shadowdale mourns its dead. Lolth-sworn Drow still stir in the depths, Zhentarim schemes persist, and pressure mounts from Sembia. But the dale stands in defiance.
Ways we play:
- Adventures: tradition, combat-focused games.
- Tasks: skill-based games with heavy RP focus.
- Roleplaying (RP): socialize with other players in settings around Shadowdale.
- Sparring (PvP): light-hearted PvP in the training grounds.
- Crafting: we use a modified version of the 5.5e crafting system from the PHB and DMG.
On Liar’s Night, something shifted. Only a few adventurers remember Lady Mareldraea Hawkguard and a version of the town that no longer exists. To everyone else, Lady Khara Sulwood has always ruled from the Twisted Tower. The streets feel unchanged, but those who remember know two histories now sit uneasily as one.
Then Midwinter tested the dale. As the Dalelands Council gathered within the Tower to debate trade and winter provisions, the Zhentarim struck. A once-familiar gnome arrived, riding a young spirit dragon whose ruinous breath slew guards and priests in the snow-covered courtyard. Amid the chaos, the woman leading the assault vanished through illusion and escaped. Yet the Tower did not fall. The delegates were protected. The Council concluded its business. Surviving Zhents were chained and imprisoned beneath the Tower by order of Lady Khara Sulwood. The dragon, offered tribute instead of steel, departed the sky unhindered.
Shadowdale mourns its dead. Lolth-sworn Drow still stir in the depths, Zhentarim schemes persist, and pressure mounts from Sembia. But the dale stands in defiance.
Ways we play:
- Adventures: tradition, combat-focused games.
- Tasks: skill-based games with heavy RP focus.
- Roleplaying (RP): socialize with other players in settings around Shadowdale.
- Sparring (PvP): light-hearted PvP in the training grounds.
- Crafting: we use a modified version of the 5.5e crafting system from the PHB and DMG.