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𝐇𝐗𝐇: 𝐃𝐎𝐎𝐌𝐒𝐃𝐀𝐘
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𝐇𝐗𝐇: 𝐃𝐎𝐎𝐌𝐒𝐃𝐀𝐘

# **HXH: DOOMSDAYS**


**It's now 2013.** Fourteen years prior, the Hunter Association conducted the largest expedition known to man. **100,000 Hunters** set off for the **Dark Continent**... Only **100 survived**. They came back insane. Insanity took hold of their sanity. They refused to communicate. There were others with unusual curses and enigmatic Nen abilities that scholars couldn't decipher. The Chairman himself didn't come back. Under the rule of the new **Chairman Kaiser**, the Hunter Association tries to rise once again, but creatures, artifacts, and bizarre manifestations of Nen start surfacing all around the world. Something came back with the survivors... And mankind may not survive a repeat experience.

## **What You Get**

*Living world where your decisions will affect future story arcs.*

*Original Dark Continent lore, monsters, mysteries, and expeditions.*

*Balanced progression with Nen abilities training, quests, events, and Hunter rankings.*

*Multiple occupations such as Hunters, Mafia, Assassins, Criminals, Mercenaries, Archaeologists, Beast Hunters, etc.*

*Trait, Slot, and Hatsu systems.*

*Events with a lasting impact on the world.*

*Story arcs made by staff and subplots made by players.*

*The welcoming community is suitable for both newcomers and old rper.*

### *𝐁𝐮𝐭 𝐭𝐡𝐞 𝐚𝐩𝐨𝐜𝐚𝐥𝐲𝐩𝐬𝐞 𝐢𝐬 𝐣𝐮𝐬𝐭 𝐭𝐡𝐞 𝐛𝐞𝐠𝐢𝐧𝐧𝐢𝐧𝐠. 𝐂𝐚𝐧 𝐲𝐨𝐮 𝐬𝐮𝐫𝐯𝐢𝐯𝐞 𝐭𝐡𝐞 𝐃𝐨𝐨𝐦𝐬𝐝𝐚𝐲𝐬?*
Bumped 5 days ago

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