A rewarding experience, provided you can think critically
61
3시간 전
A rewarding experience, provided you can think critically
26일 전
I'll preface this upfront: if you're interested in this server for a casual RP experience, then this might not be the place you're looking for.
A large part of the server's day-to-day function with RP is in the contracts that players can take, which vary in difficulty and expected opposition. You /will/ have to fight at some point; otherwise, there is little enjoyment to be found here. And while the staff team has accepted characters who act more as support personnel than as actual combatants, the server's systems were not designed for them, and you will very likely find little to contribute to the wider world as advertised, and will very quickly become bored and disinterested.
That said, if you are the type of person who IS interested in troop management, equipment management, and general small-unit warfighting, then this is one of the better servers you could come to.
As I said earlier in the title, you will have to use critical thinking skills to determine where to position yourself, how to best utilize any supporting units, and how to approach the overall objectives. People are not coddled here. If you make a stupid decision in the heat of battle, expect the consequences of the actions taken up to that point to come rearing their head very quickly. The mechs we use, called "Bipeds" in this alt-history universe, are NOT tanks, nor are they incredibly maneuverable robots most of us are familiar with in media nowadays. If you play them thinking they're in either category, you will quickly find out that is not the case.
Once you've got an understanding of how the system works, though, and as long as you ask questions, the server becomes a whole lot more enjoyable. The community, while generally small, is incredibly tight-knit, and most people here can take a joke. There's a large number of bipeds to choose from, a faction relation system, and, as advertised, the players /do/ have an incredibly large effect on which involved factions/sides end up coming out victorious or not.
A large part of the server's day-to-day function with RP is in the contracts that players can take, which vary in difficulty and expected opposition. You /will/ have to fight at some point; otherwise, there is little enjoyment to be found here. And while the staff team has accepted characters who act more as support personnel than as actual combatants, the server's systems were not designed for them, and you will very likely find little to contribute to the wider world as advertised, and will very quickly become bored and disinterested.
That said, if you are the type of person who IS interested in troop management, equipment management, and general small-unit warfighting, then this is one of the better servers you could come to.
As I said earlier in the title, you will have to use critical thinking skills to determine where to position yourself, how to best utilize any supporting units, and how to approach the overall objectives. People are not coddled here. If you make a stupid decision in the heat of battle, expect the consequences of the actions taken up to that point to come rearing their head very quickly. The mechs we use, called "Bipeds" in this alt-history universe, are NOT tanks, nor are they incredibly maneuverable robots most of us are familiar with in media nowadays. If you play them thinking they're in either category, you will quickly find out that is not the case.
Once you've got an understanding of how the system works, though, and as long as you ask questions, the server becomes a whole lot more enjoyable. The community, while generally small, is incredibly tight-knit, and most people here can take a joke. There's a large number of bipeds to choose from, a faction relation system, and, as advertised, the players /do/ have an incredibly large effect on which involved factions/sides end up coming out victorious or not.