exalted
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Five years ago, the world was shaken by the first deployment of nuclear weapons in war since 1945. The true scope of the matter was hidden away from all but the most perceptive eyes, but the masses knew, instinctively, that something was wrong. Just over two years ago, terrorists attacked the World Trade Center in the first major attack against the United States since 1941. America deployed forces across the world to defeat its enemies, but the effects it had on the national psyche were beyond repair.
Baltimore, for its part, has been on the downturn since the '70s. The increasingly globalized economy dried up many jobs, and with every passing decade, unemployment has become more problematic, poverty more pervasive, and crime more omnipresent. There are still those who remember the time Baltimore was one of the crown jewels of the East Coast, but that was a long time ago.
For the Nightfolk, things haven't fared much better. The Camarilla is a pale reflection of what it had once been, weathering Sabbat attacks and contending with the Lupines-- both the Tremere of the city and the Nine Mystick Traditions lick their wounds after the Second Massasa War came to a close. Bane spirits and Pentex infiltration make the city hard to remain in for the Garou, and battles over Caerns remain intense-- to say nothing of the recent addition of Demons, whether the other Nightkin have noticed or not.
The masses seem content to march to a nihilistic doom, and their supernatural kin don't seem to be faring much better. The end of the world is near, everyone can feel it, whether they admit it or not-- but not all hope is yet lost. A new set of players is set to enter the stage, whether to drag the world to doom or new glory.
Final Nights in Baltimore is a 20th Edition World of Darkness Time of Judgment game set in Baltimore, centering around the fan supplement Exalted vs the World of Darkness, and also accepting characters from Vampire, Werewolf, Mage, and Demon.
Baltimore, for its part, has been on the downturn since the '70s. The increasingly globalized economy dried up many jobs, and with every passing decade, unemployment has become more problematic, poverty more pervasive, and crime more omnipresent. There are still those who remember the time Baltimore was one of the crown jewels of the East Coast, but that was a long time ago.
For the Nightfolk, things haven't fared much better. The Camarilla is a pale reflection of what it had once been, weathering Sabbat attacks and contending with the Lupines-- both the Tremere of the city and the Nine Mystick Traditions lick their wounds after the Second Massasa War came to a close. Bane spirits and Pentex infiltration make the city hard to remain in for the Garou, and battles over Caerns remain intense-- to say nothing of the recent addition of Demons, whether the other Nightkin have noticed or not.
The masses seem content to march to a nihilistic doom, and their supernatural kin don't seem to be faring much better. The end of the world is near, everyone can feel it, whether they admit it or not-- but not all hope is yet lost. A new set of players is set to enter the stage, whether to drag the world to doom or new glory.
Final Nights in Baltimore is a 20th Edition World of Darkness Time of Judgment game set in Baltimore, centering around the fan supplement Exalted vs the World of Darkness, and also accepting characters from Vampire, Werewolf, Mage, and Demon.