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[RP] Ancient Dewdrops
RPG Games
39 online
130 total

[RP] Ancient Dewdrops

Welcome to Aquarune, an ancient city-state thick with lore, magic, and mystery. Every building has a story to tell, and each citizen has a quest to give. Guilds make up a core part of daily life for workers, adventurers, mages, and guards alike. While isolated, the city opens its arms to outsiders, so if your heart is true, you will be sure to make many friends, allies, and acquaintances.

Ancient Dewdrops is a fantasy roleplay server, set in a medieval-style world with magic. We have an active community, so whether you're just looking for a cool place to chill, someone to write a story with, or a place to roleplay, this server should suit your wants and needs. We're relaxed, but do expect some level of literacy in the roleplaying - at least a sentence or two.

Our roleplay operates under an 'opt-in' system, so you'll never be forced to participate in something you don't want to. We aim to allow players to opt-in to events, instead of forcing them to try and opt out. While combat and pvp makes up part of the server, you are by no means obligated to do such things if they don't hold your interest. We had fleshed out rules for player versus player fights, as well as a tested rubric for judging fights and determining the winner.

We have many features to assist the roleplay such as:
>Multiple roles and titles, attributes and abilities for you to choose from. You can spec out your character with feats and skills.
>A progression system - the more you roleplay, the more reputation your character gains, and the higher rank they become. This allows you to unlock more abilities.
>In-character gold and items, with a shop so you can save up cash to get the perfect weapon. Gold can only be earned via roleplaying.
>Writing bonuses. Get more gold for better work. This allows slower posters who produce quality to climb the ranks just as easily as those who are more casual with their style.
>Quests, which operate similarly to writing prompts with an in-character reward for completion.
>Major guilds and player-run guilds that you can sign up to.
>Many custom commands to boost your quality of life.
>Loremasters and Arbiters that add to the world by DMing for others and creating little snippets of lore.
>A custom drawn map, that's always ready to be added to.

Our server is still growing, so the world is malleable. Perhaps the story of your character could shape the world in greater ways than you might expect.

Ban Appeal Server + Old Rolplay Archive:
KitKatt Bumped 1 hours ago

Ratings & Reviews

10 reviews
realTr33cko realTr33cko
As a new dude, I was treated with a lot of respect. That's something you definitely don't see everyday. Each afternoon, I log on to discord and chat away with my buddies here on Ancient Dewdrops. Come on by today!
FlyingCat FlyingCat
Friendly Community.
The members are active, and friendly. Staff are somewhat helpful, I've been in the server for awhile and there's been no issue.
4 1
Vinny Vinny
The review of that one guy probably won't get paid in tokens for writing this review
So, I'm gonna keep this review completely from the perspective of myself. I myself, who used to be a mod in this server and is an active and OG of the server for the longest time, I am writing this review to inform the server on changes and improvements. Some of these critiques may be biased but it's reasonable from a certain viewpoint. This viewpoint is almost seen on multiple occasions. Firstly, I'm going to jump to the critiques first. As of late, There has been zero primary or large player vs player events within four months. I am a strong believer in player interaction and impact, making the player feel that they're actions have genuine consequences and they can positively or negatively impact the environment. (I have requested before that I return to my mod role to help the staff team improve this) And Without events, The whole system begins to fall apart with rarely anyone bothering to come on unless they are truly dedicated to their character's story and interactions with others in this fantasy environment. It steers new and old players away from actually doing anything. It makes the environment stale and quests have been the same as well. This problem is also rooted in the issue of barely any staff members. There is a grand total of FIVE staff members that have higher amounts of power. (This is not including Scribes or Spirits as they hold small influence and are mainly just used for grading quests or preventing raids.) 3/5 of the five barely interact with the community and 2/3 of those three being OWNERS. This raises a huge problem as with barely any new staff that are willing to sign up and get promoted to higher ranks to actually support the community. This is a suggestion of Expanding the staff team and creating more PvP and Player interactive events instead of shooting all of the event ideas down or watering them down to small insignificant events that aren't as impactful. Segwaying into my next critique is that the server needs more partners that are not closely related to the owners of other servers. In order to expand, You cannot constantly appeal the same audience, Or you will certainly die out. But if you manage to expand out to people of the unknown, Then you can successfully grow the server, Which will give people motivation to actually roleplay and interact once more. The server has always been small But partnering with new people will expand this server to greater heights. (Not a critique, Just a suggestion for now.) As for gameplay issues or lore issues, Villains are almost non-existent with only one major villain still around. (But as of writing this review, More villains must have risen up.) But not only villains are in shortage with a grand total of ONE. Current villain, But the odds are completely unfair. I cannot count the number of times that people are afraid to become villains, fearing the fact that no matter what happens, No matter how fair or how well written the villains are and their fights, The outcome is always swayed and favored towards the Heroes and the city. I have barely seen any villain victories over the city. For example, One of the Villains Riot, Was going to destroy a brothel and fought against an opposing force which was another Hero. They fought and eventually the explosives went off, Expectations were of 75% or 50% to be gone or extremely damaged to the point of lockdown. But weeks after, The owner shut down this event by saying award protected the facility and It only destroyed the ward. This is one example of The outcome, Always tilting towards The heroes. Another part of the lore and gameplay is the guards and mages, These NPCs or cores are underutilized and rarely used to tell a good story. Are rarely seen unless a player forces it and only when a Villain attacks, The entire cities battle force, (which has almost been god modded to hell) of elite mages, elite guards, all the jazz, Come out of nowhere And instantly defeat the villain. No questions asked. Deus Ex Machina. Overall my point here is that The server needs to change its staff team and expand it, Be more open to creative suggestions from others, Partner more to expand, Have certain actions have consequences for villains especially and Improve the guards and mages to the point where it's not downright unfair and unreasonable if the villain was reasonable.
・ Demiurge ・ ・ Demiurge ・
Y e s H o m i e
Out of the many Rp servers that I've encountered none of them caught or kept my attention for the amount of time this one has. Like dang I've been here long enough to become a fairly reputable mod. The people in here are usually friendly and great, they come in a wide range of personalites. The server itself is quiet expansive and even still expanding.

10/10 would recommend to a friend. (Which I have lmao)